2015 4 8 WitcherExpansion

CD Projekt RED announced two paid expansions for the upcoming The Witcher 3: Wild Hunt that add a combined 30 hours of gameplay to the base game. Previously announced were 16 free DLCs for all players. 

Hearts of Stone is a detailed as a ten hour adventure based on a contract from the Man of Glass and takes place within No Man’s Land and Oxenfurt. The expansion is set for release in October 2015. Blood and Wine is described as a 20 hour quest in a brand new region, Toussaint. Toussaint is untouched by war but its indulgent inhabitants harbor a dark secret. The expansion is expected in the first quarter of 2016.

Both expansions will provide new content, gear and foes as well as include new and old characters. The Expansion Pass is available for preorder for $24.99.

The previously announced 16 free DLCs include a Temerian Armor Set, a Beard and Hairstyle Set, an alternative look for Yennefer, and an additional quest with information for the remaining 12 DLCs to be announced.

Marcin Iwinski, CD Projekt RED co-founder expounded on the developer’s approach to the expansions’ development as content began after the completion of the base game and content with real monetary value relative to the base game. Thus, the expansions are lengthy experiences whereas the bite sized DLCs are free.

Further Iwinksi remarked, “While we’re offering the Expansion Pass now, we want to make one thing clear; don’t buy it if you have any doubts. Wait for reviews or play The Witcher and see if you like it first. As always, it’s your call.”

The Witcher 3: Wild Hunt by CD Projekt RED releases on May 19, 2015 on Xbox One, Playstation 4, and PC.

Accessibility Angle:

The Witcher 3: Wild Hunt is advertised as a game for both longtime fans and for new players to jump into franchise. As a franchise rooted in PC gaming and known for complex combat, a big question about The Witcher 3: Wild Hunt is how the game will control on the consoles.

Personally, I am playing through The Witcher 2: Assassins of Kings on the Xbox 360 prior to its sequel’s release and the most obvious concern regarding disability accessibility is the deep control scheme and menu navigation. Gameplay such as dice poker is turn based whereas arm wrestling requires real time sensitive taps on the Left Analog Stick. Menu navigation includes holding the Left Shoulder button while choosing an item or action. 


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