Today marks an important step in the march toward total game accessibility. A group of game developers in Europe in conjunction with a group accessibility specialists have released a list of guidelines for developers to follow when making games accessible. The list is broken up into three categories: Basic accessibility which are the easiest guidelines to implement; intermediate and advanced accessibility which are more difficult to implement. The list is also divided into six disability categories–general, motor, cognitive, visual, hearing, and speech accessibility. The website hosting the guidelines also offers suggestions as to how to correctly use them. The list is free and open to the public. Hopefully more developers will use this list in the future as they built their games. The full list can be viewed here as well as the official press release.