Indie Spotlight – Forgive Me Father
Forgive Me Father is a hyper-stylized first-person shooter characterized by a comic book style and inspired by the works of H.P. Lovecraft. In terms of mechanics, Forgive me Father’s most apparent inspirations are the first two entries of the Doom franchise, right...
Indie Spotlight – Tunic
Over the past decade, we have seen many top-down Legend of Zelda-like games on the market. Some have gone for more of an homage, like Blossom Tales, while games like Ittle Dew have focused more on deconstructing the genre with humor. 3D Dot Game Heroes was probably...
Indie Spotlight – Grapple Dog
Precision platformers have grown in popularity since the rise of the genre with Super Meat Boy in 2010. While the love of the sub-genre has expanded, so too has the demand for games to be accessible for as many people as possible. Platformers have long been viewed as...
Mobile Spotlight: October 2, 2013
This week’s Mobile Spotlight highlights the next title in a long line of wildly popular mobile games. But is it accessible? Angry Birds: Star Wars II Angry Birds Star Wars II covers everything the original Angry Birds Star Wars didn’t, namely, the prequel...
Mobile Spotlight – September 19, 2013
This week’s Mobile Spotlight highlights an Android exclusive that’s older but still deserves a look because of its unusually high level of accessibility for gamers with all types of physical disabilities. It’s one of my personal favorite mobile games of all time, and...
Mobile Spotlight – September 13, 2013
Well, the sequel to the title that defined mobile gaming for many consumers is finally here—and it’s about time, literally. Thankfully, this week’s mobile spotlight highlights a highly anticipated game that anybody should be able to play, regardless of disability....
Barrier Breaker – Game Speed Controls – Insomniac Games 2021
Barrier Breakers are typically given out to studios who perfect or add new best-practices to an existing game accessibility feature. A new Barrier Breaker award goes to Insomniac Games for the game-speed controls featured in Ratchet and Clank: Rift Apart which are...
2021 Diamond Award Winner – New Pokémon Snap
What makes an accessible game? Robust features? Simple design? Easy-to-understand gameplay? The answer is all of these and more. As I hope I’ve demonstrated for the past ten years, the best accessibility always grows out of a developer’s vision, rather than...
Letter from DAGERSystem President Josh Straub
Dear Readers, It’s hard to believe but this August will mark the 10-year anniversary of the creation and founding of DAGERSystem. It has been a fantastic experience both writing in the field of game-accessibility journalism and helping others find their voice and...