Plunder the ancient temples of India with everyone’s favorite snarky treasure hunter, Chloe Frazier and her hired soldier partner Nadine Ross. Uncharted: The Lost Legacy is a standalone game that lets you play as Chloe for the first time and she is a surprisingly good fit for the main character. She is sarcastic, independent, and sometimes manipulative. The perfect lowdown explorer type. I admit I love the Uncharted series’ gameplay even more than the story (which is still usually good). There’s just something about the adrenaline pumping experience of the gunplay and jumping from car to car that really makes me feel like I’m going on an adventure every time. Naughty Dog is constantly improving their gameplay which has simply perfected the third person shooter genre. Did I mention you get to ride an elephant in this game? Rad. Most importantly, Naughty Dog’s accessibility initiative that they implemented in the last game gave disabled gamers of all types a plethora of control options. Unsurprisingly, Lost Legacy has even more accessibility options than the last game in the series.

Similar to the last game Lost Legacy has a separate Accessibility section within the options menu. It’s here that you will find the main accessibility options including: camera assist, auto aim, repeated button presses, and subtitles. You can turn on camera assist and vehicle camera assist which automatically aligns the camera to the direction of your movements. Vehicle camera assist is especially useful during high-speed chases because these moments sometimes require you to shoot while steering. Auto aim works perfectly, as it locks to the nearest enemy and even explosive barrels. You’re also able to customize the aiming mode, which toggles the aim button on or off. Lost Legacy carried over another useful accessibility feature from the last game, which is the option to hold down the quick-time event button instead of having to tap repeatedly. This feature is essential for many disabled gamers (including myself) so I highly recommend turning it on. Turning on this “repeated button press” function also helps deal with close quarters combat and all the many times your partner needs help opening a door, lifting something heavy, etc. There are five difficulty levels to choose from in Lost Legacy: Explorer, Light, Moderate, Hard, and Crushing. Explorer mode is the easiest of the bunch and is designed for people who just want easy combat with a focus on the story. Lost Legacy’s controls have stayed consistent to the basic Uncharted series format. You move with the left control stick and aim the camera with the right. The back triggers let you fire your weapons and aim your guns. The square button does melee attacks, triangle reloads and does prompted commands. X lets you jump and climb, while the circle button is for evading and getting behind cover.

There are a variety of ways to alter the controls. For instance, you can swap the shoulder buttons and swap the control sticks. I’m happy to say that Lost Legacy brought new gameplay mechanics as well as great new accessibility features. Chloe’s character can use a lock picking ability to unlock certain doors and open weapon caches. To lock pick you are only required to press triangle, slowly move the left control stick until you feel a vibration, and unlock one of three locks to finish. The flashlights now turn on automatically without you having to shake the controller slightly like you were required to do in the last game. This is a much appreciated mechanic that you don’t even have to turn on. A new accessibility feature that I personally love is the ability to zoom in on a fixed point by pressing the aim button. This happens when you toggle the aim button. After that, the camera will zoom in on whatever the aiming reticle is focusing on regardless of whether you’re holding a weapon or not. For me and I presume many other disabled gamers with fine motor skill impairments, this simplifies the aiming my weapon at a certain object or just looking at something in the distance. Even better is that this feature automatically centers the camera and places your character facing forward reducing the work it would take to manually move your character. The attention to detail to the control options in Lost Legacy are impressive and I can sincerely say that disabled gamers with fine motor skill impairments should have no trouble at all maneuvering the jungle or dealing with combat.

On the visual side of things Lost Legacy does offer a brightness slider for those who need it. There are times when Chloe and Nadine search for treasure in dark caves, but the game makes sure they turn on their flashlights immediately. During story mode I didn’t notice any color distinguishing objects or enemy markers, so colorblind players shouldn’t have any obstacles. The display in Lost Legacy doesn’t have much clutter, but if you would like even less on-screen you can turn the HUD off in the options menu. Tutorials and hints usually keep to the side and out-of-the-way, but if they get too distracting you can also turn them off. For those with hearing impairments, Lost Legacy provides you with the option to turn on subtitles which also act as captions. The subtitles are large, easy-to-read, and always tell you which character is talking. When you hear a noise that isn’t actual words or a sound is heard offscreen the subtitles describe them: (whispers), (scoffs), or (chuckles). Besides the soundtrack, no sound in the game is heard without a visual accompaniment. The soundtrack itself is your typical action game type when using that evokes a feeling of going on a voyage and exploring, but hearing the music is never really important to the story. Disabled gamers with hearing impairments won’t have any problems playing through Lost Legacy.

I had an awesome time playing Uncharted: The Lost Legacy. It was great to see Chloe again since her absence didn’t go unnoticed from the last game. She kicked ass as a main character and she fit perfectly in the driver seat. Lost Legacy gave disabled gamers with fine motor skill impairments even more control options during combat and those with hearing impairments will do fine thanks to the impressive subtitles provided. I utilized almost every one of the accessibility options that pertained to combat and controls. Lost Legacy let me be in complete control of my gameplay experience without unreasonable obstacles or having to constantly remap controls. That is rare for a game to give me such a relaxed experience. Naughty Dog pays attention to disabled players’ needs and I honestly can’t wait to play their next game.

Overall Rating: Barrier Free
Visual Rating: Barrier Free
Fine-Motor Rating: Barrier Free
Auditory Rating: Barrier Free
Released For: PS4
ESRB Rating: T

Share This