by Michael Matlock | Feb 28, 2019 | Editors' Choice, Features
Looking back on this past year, I want to give a shout out to a game that I believe made some big strides in accessibility. 2018 was a great year for game accessibility in general. I saw that Sony had continued to push for their exclusives to incorporate more and more...
by Josh Straub | Feb 27, 2019 | Editors' Choice, Features
At GDC in 2018, one of the games that I had the privilege of previewing was For The King by IronOak Games. I knew then that I was looking at one of the most accessible indie games that would be released in the coming months. What was unclear at the time was just how...
by Carlos Moscoso | Feb 26, 2019 | Editors' Choice, Features
When it came time to make a recommendation for DAGERS Editors’ choice, I was faced with a decision that was more difficult than that which I’m accustomed to when choosing a game. This is simply because more emphasis was placed on accessibility in games in...
by Josh Straub | Jan 1, 2014 | Editors' Choice, Features, News
In celebration of the New Year, I wanted to look back on 2013 and highlight my favorite game of the year. I had several options when I sat down to write this. Naughty Dog’s gripping story The Last of Us, the barrier free arcade fighter Injustice: Gods Among Us, and...
by Josh Straub | Dec 31, 2013 | Editors' Choice, Features, News
Choosing my Game Of The Year is a no easy decision, especially when the transition between console generations gives us the best of the old generation and the promise of the new. However, as a deaf gamer who perseverates on the story, my Game Of The Year Pick began...
by Josh Straub | Jan 1, 2013 | Editors' Choice, Features
Last week, DAGERS awarded nominations for the most accessible games of 2012. But XCOM: Enemy Unknown is my personal choice for the best accessible game of the year, because it not only provides a gaming experience with no barriers, it does something unique that many...