Far Cry is one of Ubisoft’s flagship franchises, and like many other titles in their recent catalogue, continues to raise the bar with regards to accessibility. It is rare to see a first-person shooter that offers such extensive customization. Far Cry 6 is a game that feels like every facet was specifically designed with accessibility in mind and this makes it a nominee for this year’s Diamond Award.
Far Cry 6 is the first in the series to offer a difficulty setting called story, specifically designed for players with motor impairments. Selecting it automatically activates certain features designed for motor-function disabilities, which can be tweaked to any player’s preference. It is also the first title I’ve ever seen that has a dedicated menu for each major type of disability. Like the previous iteration, it features auto-drive, which now has improved pathfinding, making it one of the most useful vehicle features I’ve ever used.
The fact that this is the most bombastic iteration to date lends itself to increased accessibility because it no longer (with the exception of one mission) triggers a fail-state when you’re spotted during stealth. It also brings back the ability to heal without the need to acquire health pick-ups similar to Far Cry 3. A screen narrator is available for those who need it, and subtitles and speaker tags are all adjustable, making it an easy nominee for the Diamond Award.