
Few games in 2019 gave players an engaging and accessible experience like Obsidian Entertainment’s The Outer Worlds. While it doesn’t offer anything particularly novel in terms of story or gameplay, it is the incredible amount of choice the player has that makes The Outer Worlds such a solid accessible game. If you are the type of player who prefers shooting over asking questions, you can do so, because the game’s aim-assist will follow a moving target rather than making you refocus your aim. If you still find yourself unable to hit a target, your companions are more than capable, and they holler enemy positions in combat. If a player needs a visual cue, a bright red damage indicator appears, and it lingers, giving those who need more time to react ample opportunity. If you’re not primarily a fighter, investing points into persuasion/intimidation skill trees can avoid almost all combat, including the final boss. Dialogue is easily readable thanks to clear letterboxing, and the game allows the toggling of chat history as well to avoid missing important parts.
If all this weren’t enough, markers for quests are all colorful and bright, and paved roads all have lights. Moreover, Obsidian offers three control settings and a ‘just the story’ mode for those who want a more forgiving experience. The details are in my full review, but The Outer Worlds is a game made by a developer who truly understands accessibility, and this is why it is a nominee for the 2019 Diamond Award.