When Devil May Cry V came out in March of 2019, many disabled gamers quickly realized it wasn’t just a return to form for the series but also a game with accessibility options that fire on all cylinders. Its options menu addresses a variety of ability profiles in some capacity, incorporating an assist mode for combat, customizable controls, and environmental sound preferences.

Disabled gamers with fine-motor impairments have many options to choose from in combat and controls. Every button on the controller can be customized in the options menu, including the directional pad, which takes into account those players who can only use one section of the controller effectively (the left side of a controller, the back triggers, etc.). There’s a new feature called “Camera Tracking” which automatically swings the camera behind your character, and for someone with a fine-motor disability like me, locking the camera where I need it lets me put more effort into fighting so I don’t tire as easily. The “Auto Assist” function lowers the difficulty in performing complicated demon slaying combos by allowing a few easy button inputs to do the job. Hearing-impaired players will notice solid subtitle options and the ability to to modify specific sound levels depending on their needs. Also, despite not having dedicated color-blind modes, the visually impaired have the option change brightness levels, which is always nice in a game that has so many dark dungeons.

Devil May Cry V successfully captures the original style of past entries, but it also brings awesome new features that give many more options to disabled gamers. It’s an impressive step forward in virtually all fields of accessibility and deserves to be praised. This is why I’m proud to say it’s a nominee for the 2019 DAGERSystem Diamond Award.

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