ACCESSIBILITY GAME REVIEWS

Accessibility Game Review – Metal Unit

Accessibility Game Review – Metal Unit

 Visual Thoroughly Accessible Fine-Motor Barrier Free  Auditory Barrier Free Thorouhgly AccessibleThere have been countless action platformers inspired by Mega Man and its X sub-series over the years, but few make a point to be accessible to disabled players. Games...

Accessibility Game Review – Biomutant

Accessibility Game Review – Biomutant

 Visual Thoroughly Accessible Fine-Motor Partially Accessible Auditory Thoroughly AccessiblePartially AccessibleBiomutant is a weird game, and I mean that in the best sort of way. It’s this strange mash-up of Fallout and Ghost of Tsushima with a dash of the Redwall...

Accessibility Game Review – Knockout City

Accessibility Game Review – Knockout City

 Visual Partially Accessible Fine-Motor Inaccessible Auditory Partially AccessiblePartially AccessibleKnockout City was first announced in 2020 and promised up fast-paced dodgeball action with a look that blended a bit of Jet Set Radio's logo and sense of style with...

Accessibility Game Review – Mario Golf: Super Rush

Accessibility Game Review – Mario Golf: Super Rush

 Visual Thoroughly Accessible Fine-Motor Partially Accessible Auditory Barrier FreeThoroughly AccessibleMario Golf: Super Rush is the latest installment in the perennial Mario Sports family. Like previous Mario Golf games, it simulates golf through the use of a QTE to...

Accessibility Game Review – Resident Evil Village

Accessibility Game Review – Resident Evil Village

 Visual Thoroughly Accessible Fine-Motor Thoroughly Accessible Auditory Partially AccessiblePartially AccessibleCan you escape the giantess Lady Dimitrescu and the village of horrors? Resident Evil Village is a first-person survival horror game developed and published...

Accessibility Game Review – Savage Halloween

Accessibility Game Review – Savage Halloween

 Visual Barrier Free  Fine-Motor Thoroughly Accessible Auditory Thoroughly AccessibleThoroughly AccessibleIt isn't often that a hectic run-and-gun-style game is thought of as accessible. The very nature of the genre requires a lot of dexterity, and most are fairly...

Accessibility Game Review – Oddworld: Soulstorm

Accessibility Game Review – Oddworld: Soulstorm

 Visual Thoroughly Accessible Fine-Motor Partially Accessible Auditory Barrier FreeThoroughly AccessibleOddworld: Soulstorm is the latest offering from the mind of industry veteran Lorne Lanning and the folks at Oddworld Inhabitants. After the success of the remake of...

Accessibility Game Review – New Pokémon Snap

Accessibility Game Review – New Pokémon Snap

 Visual Barrier Free  Fine-Motor Barrier Free  Auditory Barrier Free Barrier Free Take pictures of your favorite Pokémon again, and explore the archipelagic islands of the Lental region, a brand-new area of the Pokémon world! New Pokémon Snap is an on-rails...

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RECENT NEWS

Accessibility News – Ubisoft Forward at E3

Accessibility News – Ubisoft Forward at E3

E3 begins Saturday, June 12, and Ubisoft has a ton of new content they're unveiling in their upcoming exclusive and accessible event! Ubisoft Forward is their live streaming event on June 12 at 12 p.m. PST, as a part of E3's digital conference this year. Many new...

Editor’s Choice – HyperDot

Editor’s Choice – HyperDot

HyperDot came out of nowhere for me! It's an action-arcade game by solo developer Charles McGregor. I wasn't too familiar with this genre, but the game's bright visuals and electronic music drew me in. However, what really stood out to me was the creator's dedication...

Editor’s Choice – The Last of Us Part II

Editor’s Choice – The Last of Us Part II

With each release, Naughty Dog and Neil Druckmann have consistently proven why they are some of the most talented minds in the business. Releasing last summer to near universal critical acclaim, The Last of Us Part II is all the practices the studio has learned and...

Developer of the Generation – Naughty Dog Studios

Developer of the Generation – Naughty Dog Studios

One of the mottos I use when describing the accessibility movement is “progress, not perfection.“ After all, game development is a highly complex endeavor with many facets, and at the end of the day, it’s simply a business; if games don’t sell, games don’t get made....

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