Xbox One February 2015 System Update

The largest new feature are game hubs. Game hubs links all of the content for individual games together. Each game in the Xbox One library has its own game hub which displays friends who are playing the game, leaderboards, game clips and broadcasts, as well as VIPs who are posting top rated content regarding the game. A game hub is available at the game’s pin, press “Menu” on the controller, and then from the onscreen drop down menu select “View game hub.”

Additionally, the game hub gives players a drop down menu of popular shortcuts for game playing such as playing with achievements snapped on the screen, playing with friends, as well as playing and broadcasting.

Multiple television improvements expands various features such as OneGuide and live television trending into more regions. Additionally, IR blasting updates aims to address complaints regarding the control of televisions, set-top boxes, and audio/video receivers.

Tile transparency may be a minor design tweak but the oft requested feature allows for more visibility of the popular custom backgrounds.

Accessibility Angle:

Greater user interface customization provides disabled gamers with more options for addressing disability related needs when playing video games. Over the past year the Xbox One has added more features and tweaked existing capabilities. However, specific disability related features that were available on the Xbox 360 remain unavailable such as a system wide option to turn off rumbling in the controllers.

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Written by: admin

At the end of his internship with GameInformer magazine, Josh Straub graduated from Southwest Minnesota State University with a degree in creative writing and history. His earliest gaming memories are of looking over his father’s shoulder while he played Warcraft 2. While these experiences gave him a deep appreciation for the RTS genre, Josh seeks to play games across all genres and platforms due to his interest in game accessibility for the disabled. This interest stems from too many experiences in which he has hurled his controller across the room after finding out that a game was inaccessible, due to his Cerebral Palsy. Because of his wide exposure and interest in games, Josh appreciates the story of a game more than any other element, especially because the stories of the games of his childhood provided him with an invaluable sense of escape from his disability.

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