October’s Games With Gold Lineup Announced

 Microsoft’s Games With Gold announced October’s line up bringing Chariot to the Xbox One while the Xbox 360 receives Battlefield: Bad Company 2 and then Darksiders II

Chariot is a brand new game that retails for $14.99 and is an indie game from Frima Game Studios through the ID@Xbox program. Players maneuver the chariot holding the king’s coffin through a series of underground environments that showcase physics based gameplay. The platformer is playable as single player or as local co-op.

On the Xbox 360, Battlefield: Bad Company 2 is available from October 1-15, 2014 and then Darksiders II can be downloaded from October 16-31, 2014. Both games are popular retail releases that represent two different gaming genres, a first person shooter and a third person action game respectively.

Accessibility Angle:

The Games With Gold program is providing both a new game and full retail releases in October. The program gives new game experiences to disabled gamers for free albeit with an Xbox Live Gold subscription. Additionally, the presence of a new game keeps disabled gamers current with the indie offerings, which can notoriously be accessible or inaccessible depending on the disability but the video games’ accessibility is always unknown without firsthand gameplay. Providing Chariot in the Games With Gold program is a step in the right direction after the Xbox One removed the Xbox 360’s requirement that digital only games provide a free demo.

 

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Josh Straub

Written by: Josh Straub

At the end of his internship with GameInformer magazine, Josh Straub graduated from Southwest Minnesota State University with a degree in creative writing and history. His earliest gaming memories are of looking over his father’s shoulder while he played Warcraft 2. While these experiences gave him a deep appreciation for the RTS genre, Josh seeks to play games across all genres and platforms due to his interest in game accessibility for the disabled. This interest stems from too many experiences in which he has hurled his controller across the room after finding out that a game was inaccessible, due to his Cerebral Palsy. Because of his wide exposure and interest in games, Josh appreciates the story of a game more than any other element, especially because the stories of the games of his childhood provided him with an invaluable sense of escape from his disability.

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