DAGERS was originally created as a service for disabled video gamers that would provide them with information so that they would be able to determine whether a game was accessible to their particular needs prior to purchasing it. We seek to be the premier journalistic outlet for game accessibility on the web, providing gamers not only with reviews on particular games, but also articles that address larger issues related to game accessibility. The DAGERS approach is to look at the game as a whole and note any major barriers to accessibility. Our main goal is to provide broad impressions on the accessibility of games, since each disabled gamer has individual definitions of what is and isn’t accessible. As a result, we tend to not focus as much on individual instances that are accessible or inaccessible in a game, but rather we look at the game as a whole. We also tend to focus more on software than hardware. We at DAGERS realize that when a consumer comes to us looking for a game review, they already have a system and hardware set-up that is most accessible for them. As a result, we will review each game on only one platform. But our reviews will include information about what other platforms the game is available on as well as significant differences in a game’s accessibility between platforms.

 

The DAGERS rating system looks at three broad areas of disability: auditory disability (which involves any condition that affects a gamer’s hearing), visual disability (which involves any condition that affects the sight), and fine-motor disability (any condition that affects a gamer’s use of their hands). DAGERS hopes to expand into the final two areas of disability, cognitive and ambulatory, as we grow as a website. Our rating system breaks down into the following four categories:

 

Inaccessible: A game is rated inaccessible if person with a certain disability cannot progress past a majority of the game without help.

Partially Accessible: A game is partially accessible when it features many moments past which players with a certain disability cannot progress without help, even though the game besides these moments might be completely accessible.

Thoroughly Accessible: When a game is given this rating, it means that there are only a few moments at which a disabled player might need help.

Barrier Free: The highest rating we give at DAGERS, a game that is barrier free is a game in which a player’s disability will not require them to seek help from another player.

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D.A.G.E.R. System

The leading game journalism site for disabled gamers, featuring disability game reviews and perspectives on video game accessibliity..

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